Monday, February 24, 2014

Monday Match #7 Results

Ben T. shoots through the car door.
What a GREAT Match on a GREAT Day with all GREAT Shooters!  Thank You for making Monday Match #7 such a success.

Al G. got the Daily Double by taking home Top Time and Most Accurate Shooter.  We will have quite a few more comments as well as the Stage Times and photos later today.  Right now, Gary and I are going to empty the truck and stow the gear.


Saturday, February 22, 2014

Monday Match #7 Stage Designs

Stage #1 will be the "Random Combination" Stage in which you shoot 3 out of 8 targets.  However, we are adding some new twists to this Old Favorite.

First, it is going to be a 15 round Limited Vickers stage.  Second, there will be one reload from slide lock.
Third, the Eight numbered targets will remain stationary and will not be shuffled behind the shooter's back.  Fourth, no two shooters will have the same "Random Combination."  Fifth, the targets will be at 7 yards instead of 10 yards.  Sixth, the targets will be arranged closer to each other, making for a much smaller sight radius for this COF.

OK, here's how it works--eight targets numbered left-to-right from one through 8 will be lined up 7 yards from the firing line.  Shooter will load and make ready to 9 rounds and then face up range with hands over head.  At the buzzer, shooter turns to draw and fire.  As the shooter is turning, a participant will call out three random numbers (drawn from the coffee can).

Shooter will shoot the first called numbered target with two to the body and then one to the head.  Shooter will then shooter the second called numbered target two to the body and one to the head.  Shooter then shoots the third called numbered target two to the body and one to the head.

Shooter reloads from slide lock with a MAXIMUM of six rounds in a magazine.  Shooter then goes back to the first called numbered target and shoots two head shots.  Shooter then shoots two head shoots at the second called numbered target. Shooter then shoots two head shots at the third called numbered target.

There will be no FTNs given on this Stage, only points for Misses and the normal IDPA scoring procedures.
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Stage #2 is a return of "Pumping Lead on Old Route 66."

In this stage, you have driven Old Route 66 all the way from Chicago to East LA.  You have become disoriented in your euphoria about finally driving The Mother Road and pull off to gas up in a really, really bad East LA neighborhood.  You are talking on your cell phone when you are accosted by three gang bangers.  You hear one say, "Just kill him, get his wallet and I'll get his car."  You must take action so you can finish the last few miles of your trip on The Mother Road.

All shooters will load two magazines of 8 rounds for this stage.

Shooter is facing partially uprange with cell phone in support (weak) hand while strong hand is on gas hose.
At the buzzer, shooter must turn, draw and fire with retention, TWO rounds at each of T1-T3 in tactical priority.  Shooter MUST continue to hold the cell phone to their ear while shooting T1-T3.  Failure to hold the phone properly WILL be a procedural penalty.  After shooting T1-T3, shooter throws down the cell phone and advances to kneel behind the driver's side car door.

Shooter then engages T4-T5 with one head shot each in tactical priority.

Shooter then reloads a magazine of 8 rounds from slide lock and engages the Gang Boss.  The Gang Boss is high on crack and believes he in invincible.  When he sees his gang has been cut down, he charges you wildly waving a samurai sword.  You must stop him before he cuts you down to shreds.

Shooter engages farthest target (T-6) FIRST with one round to the body and then engages T7-9 also with one round to the body.  T-10 must have one round to the head.  An FTN PLUS the MISS will be given if the shooter fails to place a head shot on T10.  Bear in mind you have only 5 targets but 8 rounds for the second half of this stage (following reload from slide lock).

You may shoot more than one round at ANY of T6-T10 but you cannot GO BACK after you have shot the next target in sequence.  In order words, let's say you realize you missed T7.  You may shoot at T7 again unless and until you have shot T8, then you may no longer shoot at T7.

Words To The Wise--An FTN is worth five FULL seconds.  That's the same as 10 points down on your adjusted score.  (Points down are divided by two before being added to your score.  An FTN adds five full seconds and is not divided in two.)  Therefore, you may wish to save at least one extra round for the final T10 target to make sure you get the final head shot.  The choice is yours.

This Stage has a potential round count as high as 16 but it could be as few as 13.

Stage #3

Metal Head Mania

This is a shooting skills exercise with no fictional scenario.  Shooters will be standing on the "balance box."

The four metal head targets will be positioned at 7 yards  behind visual obstructions.  They may be shot in any order from either side of the Balance Box.  However, ALL metal heads MUST be shot until down.  Obviously, this is a Vickers Stage and you may use as many rounds as you need to shoot the heads down.  Remember, you will get a procedural for each and every time you have to step off the Balance Box to regain your balance.  Non-shooting participants will be counting your every misstep.  This stages sounds deceptively simple.  Good Luck!

Well, that's it for now.  The Monday Match #7 will be held at the Alternate Site off The Beaverhead Road.  We will return to our primary site for the March 10 Monday Match #8 after the rancher has removed the 60 bulls from this Apache Maid Allotment pasture.

Monday, February 3, 2014

Monday Match #6 Results - February 3, 2014

The Monday Match Series dodged another bullet on February 3rd as the snow, rain and wind stayed away until after the match was concluded.  The alternate site worked out fine for the short Back UP Gun (BUG) Stage Designs.

A total of four stages were shot once.  Due to everyone's schedule and the somewhat chilly, blustery weather, the group decided to go with everyone's times "as shot" on the stages.  Since some participants had to leave early, it would have been unfair to let some reshoot a stage while not allowing others to do so as well.

John P. won the Pink Spurs in Monday match #6.  Al G. was the Most Accurate Shooter--The Muy MAS Man!

The first BUG Match was well received by the participants.  We will consider staging another BUG Match this season depending on ideas, input and comments from the participants. Since this was the first time we have ever staged a BUG Match, we can definitely see lots of areas to improve upon.

If we ever do an "unfamiliar pistol" stage again, the pistols will be assigned by random drawing.  We do not think the way Stage 4 was shot was fair for everyone.  At a bare minimum, participants should have been able to reshoot the stage to get a second chance to improve their score.

Anyway, it was an interesting "learning experience" and, if we ever do one again, the lessons we learned today will be very helpful.  Thank You all for bringing extra pistols and donating your ammo.

We did not take any photos today so there are none to post.  Thank You all for a great match.