Tom B. and I had a great time at the Prescott Action Shooters monthly IDPA Match March 22. PAS has some really, really Great shooters. The highlight of our day there was meeting Jeff Brown. That's a long and fun story we will tell in a separate post later today.
Any, we have some new developments for Monday match #9. First and foremost. Match #9 and the season's final Match #10 (April 7) will be run totally according to IDPA rules. Concealment garments will be required of all participants. There will be no re-shoots of any of the stages counted in your final adjusted score. (If we re-shoot any stage, the re-shoot time will not be counted in the adjusted score.)
The purpose for requiring the concealment garment and using your first shoot of all stages is to mimic a "real" IDPA match.
OK, let's move on to the Stage Designs.
Stage #1 - Thunder Ranch Pucker Test
Our first Stage Design honors Jeff Brown. Tom and I shot this stage March 22 and it's a real challenge. We have modified it slightly to accommodate our stage design resources. These photos will show Jeff's Stage Design and Tom shooting the stage. Narrative comments are below the photos. (Note that Jeff was the SO when Tom shot this stage. GREAT STAGE, Jeff, THANKS!)
OK, We will be using Three Metal Heads for this stage. We will be using our PVC wall structures and "cover" will be indicated by designated survey flagging. All shots must be taken using strong hand only while holding the flashlight. When reloading, shooter must retain flashlight by holding with the upper arm of your strong side. Metal heads must be shot until down. No more than two hits to the non-threat targets will be scored. T4-6 receive three shots each. Additional instructions will be provided during the walk-through.
Stage #2 - Utah State IDPA Champsionship Match "Big Cottonwood Cabin Caper."
OK, finally, here it is. The Real Deal we have talked about since last November. We will conduct this Stage precisely as it was conducted during the UDPL Match last fall. Yes, the sink WILL have water in it!
In the UDPL video, this stage shows up at the 3:00 mark. Watch the video carefully and read the stage scenario below.
Stage #3 UDPL State IDPA Championship Match Stage #1
This is a fun short stage. It shows up about 21 seconds into the UDPL video. Between the video, the stage description here and the two photos, you get it, right?
Stage #4: UDPL State IDPA Championship Match Stage #9
Here's another simple, fun stage that will be changed slightly for safety reasons. When we shot this stage in Utah last fall, we thought the shooters were all very close to breaking the 180 degree plane. We consider that aspect of the original design to be a significant safety issue. Consequently, the shooter's turning radius will be reduced to fit the geometry of the dry wash in which we conduct this Course of Fire. This stages shows about the one minute mark in the UDPL video. Other than the turning radius, everything else will be the same.
Stage #5 - The Zombie Nightmare
This is a Monday Match Classic that keeps coming back like, well..A Zombie Nightmare! You are sleeping and, suddenly, we are awake in a cemetery and you being attacked by brain-eating Zombies. You look down and, as if by magic, there is a loaded pistol in your hands. You must walk through the fog and shoot each zombie until you get to a large tombstone ahead. Beyond the tombstone are the most-feared Midget Zombies. By magic, once again, a loaded magazine appears on the tombstone just as you must reloaded to engage the Midget Zombies. All Zombies MUST be shot in the head because, as you know so well, body shots do no harm to Zombies.
Prior to loading and making ready, shooter will place a magazine loaded to 8 rounds (CDP) or 10 rounds (SSP/ESP) on tombstone.
Shooters will load to division capacity. Shooter will start from P1 in the low ready position with safety off. At buzzer, shooter will advance toward tombstone, shooting each zombie (T1-T6) once in the head. Shooter will be at slide lock when reaching the tombstone. After reloading, shooter will engage four Midget Zombies (T7-T10) with one head shot each.
Note that shots to the body of a zombie count as a miss. Missed shots will be scored as a miss AND an FTN.
This is a Vickers Stage so you have some extra rounds to try to get your head shots. Note that in the IDPA rulebook, FTNs may not be assessed in a Limited Vickers Stage.
(4.13. A Failure To Neutralize (FTN) is defined as any scored target without a down zero or down one hit, no matter how many hits are made. A reactive target (steel, reactive polymer, etc.) must react properly to a hit or it is scored as a FTN in addition to applicable points down. A Failure To Neutralize a target adds 5 seconds to the shooter’s score, per infraction. The FTN is not applicable to Limited Vickers scoring or disappearing targets. See rule 6.17 on disappearing targets.) See: http://members.idpa.com/Content/Rules/g0hunysc.eoc.pdf
Each Zombie target in front of the tombstone will have an orange foot fault line. Shooters must engage each zombie before reaching the target's respective foot fault line. The foot fault lines are placed to prevent shooters from breaking the 180 degree plane. We will explain this safety feature in much greater detail during the walk-through. IDPA cover rules apply at the tombstone. Procedural penalties will be assessed for breaking foot fault lines and/or improper use of cover.
Stage #3 -
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