Sunday, August 30, 2015

MD Notes - Sept 1 BUG ONLY Match

Greetings!

We had a fun camping trip and have been back to business for Tuesday's upcoming BUG Match. Sunday we put together all 30 targets. There are 29 actual targets in the match but one assembly of Hostages was so complex we're considering it that same as building a target.

Two Squads?

We're back into that perennial gray area--got too many for one squad and too few for two. Tim E. had to cancel so we're down to 11.

Some of you picked a Squad on Practiscore and some didn't.  So, I assigned everyone to a Squad.  Whoever picked a Squad will be on the Squad they chose.  Here's who's who for the two squads in alphabetical order

Squad #1

George H.
Skip J.
Robert M.
John P.
John S.
Sue S.

Squad #2

Larry K.
Tom L.
Miles McQ.
Bill O.
Bill R.

The Match will Start at 10:30, NOT 10 AM.

Until Shot

We have mentioned this before and it's worth repeating once again.  Our Stage designs should always be considered "Draft" because we generally will make minor tweaks to them.  Once they are shot they are set in stone and don't change for the match.  By and large, the Stage Designs stay true to their original focus and intent.

One thing we do try to do it make the Stages challenging.  Sometimes the design on the computer design program looks challenging but then it doesn't when it's actually put together.  That's usually the reason we make changes--either to make the Stage more challenging (AKA: Difficult) or for safety reasons.


Zombie Stage Made Easier

We made a change to one of the Stage Designs--the Deja Who Zombie Stage.  Attempting to place a head shot from retention might cause a round to go over the berm so we eliminated head shots on the first three targets.  Please re-read the Stage design.

http://montezumamarkmen.blogspot.com/2015/08/mm-seips-bug-1-stage-designs.html

Since we eliminated the head shot with retention we decided to also make the Stage a little easier by eliminating the head shot on the swinger.  After all, it's strong hand only and that's tough enough with a swinger. T1-T3 are NOT mandatory head shots.  Each T1-T3 needs one round only to COM.  FTNs DO apply if you cannot get at least one shot into the "1" or "0" Zones.

John's Wicked Standards Made Harder

Since we made the Zombie Stage slightly easier for you, we simply had to compensate and make one stage harder.  So why not the already tough Wicked Stage?  Just for your shooting pleasure, you are now required to stand on a small shooting platform for the entire three strings of this stage.  If you step off the platform, you will be assessed a Procedural. And that goes for each string.  Oh, and by the way, your little shooting platform is a grand total of 1.486 square feet (214 square inches).  It measures 19.5 by 11 inches and stands 4 inches off the ground.

Additional Stage Instructions

As you know, Stage Design Sheets are necessarily brief and often create confusion.  From this match going forward and for all Matches we ever do in the future, we will provide a supplemental instruction sheet to attempt to avoid confusion regarding Stage Design and Procedures.  Your great feedback helped us realize the importance of additional stage instructions.  We will also bring a pair of radios so that Squad #1 can contact the Match Director without having to send a Messenger to another bay.
Bring a BUG, please

Please do remember that this is a Bug Only match.  If you do bring a non-BUG pistol, you can still shoot the match but your score will be segregated from those who use IDPA-BUG-Legal pistols.  Also, you will load all mags to six.  We appreciate your understanding and respect for this match policy.

We will have an IDPA-legal box to measure your BUG for compliance and also a scale to make sure your BUG makes weight specs for its category.  This is simply for your information so you know whether your BUG meets specs...or not.

We would like for each of you to make a note as to the make and model of your BUG.  We think it would be fun to list everyone's pistol for this match when we send out the final scores.

Here is the pre-match briefing and safety speech.

http://montezumamarkmen.blogspot.com/2015/08/pre-match-briefing-safety-speech.html

Consider yourself Briefed and Safety Speeched.

See You Tuesday--Many Cheers, jp



Tuesday, August 18, 2015

MM - SEIPS BUG #1 Stage Designs

Here are The four Stages for the September 1st BUG ONLY Match.  We are going camping and I won't have time to create stages after we come home.  Best to do them now and then not have to worry about them later right before the match.  Believe it or not, the round count is 49.  Of course, that won't really be THE round count for most of us.  YRCMV!

These Stages designs are presented here in two formats.  We hope one works for your device.  If not, email us and will make sure you get it right.

We will send our our MD Notes no later than August 30 at 9 PM.

NOTE WELL:  The Deja Who Stage was changed on August 29th, eliminating the requirement for head shots on the first three targets.  The remaining 8 targets are all head shots.







NOTE that The Wicked will be THREE STRINGS!

Sunday, August 16, 2015

MD Notes for MM - SEIPS #3 - August 18, 2015

Greetings!

Bill Orr ran a real nice IDPA Tier 1 Match on Sunday, August 16.  Way to GO, Bill, that was FUN!

NOTE: The Tuesday Match begins at 10:30 AM this week, NOT 10 AM as we did last week.

It's LIVE!

We are mostly done with all the prep work for Tuesday's match.  We bought the Powerball ticket Sunday.  Yes, this is a LIVE ticket so please don't mess it up during that Stage.   What would be "messing up a Powerball ticket"?

Well, the worst thing you could do is crumple it into a ball and stuff it in your pocket.  As we've noted, such extreme messing with the ticket would be a 20-second FTDR.  Now, nobody's going to mind of the ticket gets some rough treatment, but please don't crumble it into a ball in your fist.

The best thing to do is stuff the ticket in a pocket or inside your belt.  The last time we did this Stage,one of the shooters got cut by their pistol slide and bled all over the danged ticket.  That's NOT a Good Thing!   Can you imagine the explaining I would have to do if it would be a winning  but bloody ticket? So, from now on, the ticket goes inside a plastic ziplock baggie.  The baggie will make it a little easier to keep the ticket in good shape.

Anyway, as you well know, just because it's a LIVE ticket doesn't mean it's a winner.  It could be a winner but the odds definitely don't suggest that it might.

Also, bear in mind that you need to take your ticket with you when you escape your burning house.  If you forget the ticket, you get a Procedural Error.  Here is a MAJOR point to make about forgetting the ticket.  If you forget the ticket and then remember than you forgot the ticket, DO NOT turn around and go back for the ticket.  Repeat: DO NOT go back for the ticket.  The odds of breaking the muzzle plane are simply too high.  Simply take your penalty and move on.

E & E Swinger Changed


We are changing the swinger in the Escape and Evade Stage.  The swinger will be behind TWO non-threat targets.  (Explanation below.) You will need to place two shots on the swinger. The swinger will be a NON-DISAPPEARING TARGET.  Do your due diligence to learn what that means in this Stage.  I learned it the hard way in Parma last fall.  No one warned me.  So, I guess I am kind of playing the same game here.  All I can tell you is that it is a non-disappearing Swinger that needs two shots.

OK, now here's the explanation of why we decided to add two non-threats.  if the swinger was "naked" and simply swinging around in space, it would be pretty easy to hit, even if you actually are firing from prone.  By placing it behind two non-threats, it's going to be much more difficult to hit.  That's the sole purpose of the two non-threats--to make the stage more difficult.  You would expect nothing less from me, right?

T-Shirts Be Gone

The Mind Bender has been changed.  The targets will not have t-shirts on them.  Nor will they have numbers.  They will be just plain old IDPA targets all standing in a row exactly 10 yards from the shooter's position.  The T-Shirts really don't add anything to The Mind Bender so they have been eliminated.  It might make the Stage a little easier.  What a novel idea, eh?

Roster Ebb & Flow


At one point we expanded the potential roster to 15 participants.  We've since scaled it back to 12 and there are currently 10 signed up.  Larry said he's going to sign up so that would be 11.  I am not sure who to invite who might make the 12th participant.  It would be nice to have two Squads of six.  If you have any ideas, please send an email.

If there are any more cancellations, we might have to go to one large Squad instead of two Squads.

Since we are shooting only three Stages, there should be plenty of time to reshoot a Stage.  Keep that in mind during the match so you can vote on which stage you'd like to reshoot, if any.

As we note before each match, we don't do a pre-match briefing and safety speech.  Here's al that stuff, so look it over and consider yourself briefed and speeched.

Wednesday, August 12, 2015

MM - SEIPS 3 Stage Designs - August 18, 2015

Greetings!  Match #3 is going to be only THREE Stages, not four as we did for Matches #1 and #2. Also, Match #3 is going to begin at 10:30 AM, not 10 AM as we did for Match #2.

These three stages are all equally balanced in terms of time, round count and level of difficulty. Stage #1 (The Mind Bender) is easy to set up but will take some time to shoot because of the two strings.


Stages #2 and #3 are more difficult to set up and that is why we are sticking to three stages instead of 4 as has been the case.

This Match design also allows us to expand the participant roster to 15 from its current 12.  (Three Squads of 5 each.) As of August 12, there are 11 participants pre-registered.   Participants must be IDPA members or Action Pistol participants with documented match experience.  We are not set up to introduce new shooters to IDPA in the context of this Senior Summer Short Series of matches.



Remember, in IDPA, your first match is OK if you are not a member but by your second match, you MUST be a dues paying member.  All IDPA rules apply for this match.

We will also expand into three bays instead of two.  (Bays 1, 2 and 3)  It is simply too difficult to set up a complex stage and interface with with yet another complex stage in the same bay.  Simple stages can co-exist in the same bay but complex stages cannot.

There are a total of 26 targets in this match and the round count is a minimum of 50.  Since Stages #2 and #3 are Unlimited, your round count may vary (YRCMV).

Moving right along to the September 1st Match--it will be a "Best Of" Match.  The Stages erected on September 1st will be YOUR collective choices from your favorite stages of the three matches in August.  And the choice is yours.  I do not vote.

OK, without any further commentary, here are the three stages for August 18th.



The Mind Bender



Back by popular demand for Stage #1 is the infamous "Mind Bender."  In honor of the original Stage Designer, we have renamed it "The Mind Messer."  Dear Friend Larry Messer is delighted to know that we will be shooting this Stage on August 18.  Here is the graphic we used to show the Stage when it was last shot by The Montezuma Marksmen in March 2015.

John and Sue Smith and myself also shot it in January 2015 at an IDPA Tier 1 match staged by the Prescott Action Shoots at their range near Wilhoit, Arizona. Note that the graphic below is included here "original size" because it is MUCH easier to read than various other small alternatives available on Google Blogger.


The Powerball

The Powerball is one of our more popular stages that we do in Arizona.  We do The Powerball faithfully each and every Arizona Season.  So, we're going to renew that tradition here in Idaho, too, and do The Powerball once a Senior Summer Short Series, rain or shine!

In deference to some of our Senior Summer Short Series who have "touchy" knees, we're not going to require that you kneel beside your bed.  Instead, you will obtain your pistol while seated beside the bed and engage T1-T3 while seated beside the bed.  Then you will grab your Powerball ticket and proceed to your bedroom door to engage T4, the perp who is setting your house on fire.

You run down the hallway to your front door to get out of your burning home.  It's then that you realize the Gang Leader is coming to get you and he is totally unfazed by being shot several times.  Yes, he is tweaked out on meth and can't even feel your bullets.
 This is a classic combination of timeless "Meth Head" Stage with other elements thrown in.

Normally "The Meth Head" is shot simply standing at P1.  In this Stage, you must shoot "The Meth Head" portion of the stage from cover of your front door.  All IDPA cover rules apply.

So, in "The Meth Head," you only see the farthermost target first...and then the next most farthest target, etc. and you shoot the closest target LAST--with a head shot, of course, since the body shots were having NO affect on the advancing perp.

Bear in mind that we use a REAL, active, live Powerball ticket for this Stage and, yes, it "Could" be a winner.  Who knows?  SO, you are required to take good care of the Powerball ticket  It's a live ticket.  Mess up the Powerball ticket and you get a 20-second FTDR penalty!  We're talking potentially millions of dollars here, folks, so messing up a possible winning ticket is worth WAY more than a 3-second Procedural.  It's a total FTDR!

Escape & Evade

This is our rendition of the popular Parma IDPA Stage by the same name.  We did a separate blog post just for this stage and you can see it at this link:


What made the Parma rendition so danged difficult was the Line Runner.  Shooting a Line Runner from prone is a real trick, trust me.  Well, Line Runners are very difficult to set up so that the Runner is the same speed for everyone.  Frankly, it's not worth the effort.  Although we do have a Line Runner in Arizona, we consider it to be WAAAAY more effort than it is worth in a stage.

So the Line runner is G-O-N-E.  Toast.  In its place will be the swinger.  The swinger will be the last target you shoot in this stage.  It will be manually activated by a Squad Member as was the case on Match #2.  The "Activator" will carefully watch the shooter engage the targets.  As the shooter engages the last target, the Squad Member will activate the swinger so that it is fully moving when the shooter adjusts their sight picture for that target.  All-in-all, we feel this is a fair trade off that retains the Spirit and Intent of the Parma IDPA Stage design.  We include the 2014 Parma rendition here with the caveat that our rendition August 18 will be slightly different.

There will be NO popper.  The Stage will feature a FIVE man team chasing you with three dogs instead of a six man team.  It will be a 16 round Unlimited Stage.  Note that the Swinger will be a "normal" swinger--that means FTN's will apply if you miss it.  We will explain that in more detail on the Walk Through.

So, anywhere, here ya go.  Good Luck!
Please refer to the separate blog post for additional details on how Parma IDPA shot this stage in 2014.
Note also that this diagram states "2013".  The Stage was originally debuted by Parma in 2013 and brought back as a highlighter in the club's 2014 Match---which was the 10th Anniversary of their Sanctioned Matched.  So, each stage in their Match Booklet was annotated with the year it was first shot by the club.  Hence the discrepancy.


http://montezumamarkmen.blogspot.com/2015/08/escape-evade.html
Match Director Notes will be posted no later than Sunday, August 16, 2015, at 9 pm.

Tuesday, August 11, 2015

Escape & Evade

One of the Stages we will be doing on August 18th comes to us from the Parma, Idaho, IDPA.  They ran this Stage during their 2014 Idaho State Championship Match.  Here you see first the actual Stage description from their Match Booklet and then you see my photos and then two screen clips from a video of someone shooting that stage.

Obviously, we do not have a Line Runner so we can't replicate that part of the Parma Stage.  We're going to substitute the Swinger rigged without a metal activator.  It will be set up like we used the Swinger in Match #2 and it will be swinging when you get to it.  Chances are it will not be a disappearing target this time.  That means you will have to get at least one shot in the 1 or zero zones. or you will get an FTN.  More details will be forthcoming as we adapt the 2014 Parma Stage Design to suit our local needs and capabilities.











The above two screen clips came from this video.  The Stage appears about 4:57 into the video:



I ranked 52nd out of 100 shooters on this stage last Fall in Parma.

Sunday, August 9, 2015

MD Notes - MM SEIPS #2

Greetings!  Here are the Match Director's Notes for the August 11th Montezuma Marksmen - SEIPS #2 Match.

Topics in this edition:
  • Score Sheets
  • Barney Pistol
  • Standards
  • Moving target
  • Swinger w/o activator
  • All head shots
  • First Aid
  • Remaining matches
Score Sheets

First, after many years of using the Dallas-area IDPA scoresheet, we FINALLY figured out how to edit the raw XLS file to customize the sheet to our own needs.  The original, native XLS was locked in an obscure manner and did not work well with our copy of Apache Open Office.

Anyway, here is the new and improved score sheet, showing the current Divisions and pertinent data fields.  These paper score sheets work great.  We will ALWAYS be using paper score sheets.  This time around, we did get our Android tablet working correctly and all the Stages and Practiscore Match Registration have been sync'd to the tablet.  So, the actual transfer of the paper data to the tablet will be the way we do it this time around.  Hopefully, Practiscore will automatically email you the results once we have entered the data.  At least, that's the way it is "supposed" to work.

Barney Pistol

As you hopefully know by now, you will be using the Mayberry Police Department-issued revolver and ammo to shoot "The Barney Bullet" Stage.  This levels the playing field for all the participants.
The first and only time we shot this stage earlier this year, we allowed participants to BYOR.  That didn't work well at all and gave some participants an unfair advantage while handicapping others.

You will be using an older Ruger GP100 4-inch barrel revolver with a fiber front sight and a lightened spring.  The target shows how this pistol hits at 10 yards--which will be the distance of your target.  You may shoot the pistol either SA or DA.  The round used is a 147-grain Hi-Tec coated RNFB bullet over 3.5 grains of Titegroup and an OAL of 1.50 with Federal Match Grade primers.  It barely, barely makes IDPA Power Factor of 105.  The pistol weighs two pounds, eight ounces so it's a real boat anchor and recoil is minimal.  It will be placed in the same gun box we used for "The Texas Good Ol' Boy" Stage last week.

Except for the one "flyer" the group at 10 yards would have been 1.5 inches.  As it was, the group measured 3-inches so you should be more than capable of hitting a head shot at 10 yards.  Good Luck!

Standards Stages

As you've probably deduced by now, each of our matches includes on Standards Stage.  Standards Stages are not required in Tier 1 matches but they ARE required in all other, higher level matches.  We long ago figured it was a good idea to include a Standards Stage in each and every Match.

This week's Standards Stage will probably "mess with your head."  That's the whole point of Standards Stages.  Why make them easy?  That's pointless.  In last week's "Wicked Standards" Stage, 80% of the total match Points Down were notched in that one single Stage.  Bill Orr liked it so much he declared he's going to use it in the 2016 Snake River Championship.  This one's gonna be a real toughie, especially since all the targets are going to be wearing t-shirts!

And bear in mind I don't design stages that are easy for me to shoot.  Nope.  We finished last in last week's Wicked Standards and it certainly won't surprise us if we finish last in this week's Standards Stage as well.

Moving Target


Ah, how we love moving targets!  However, the trouble with moving targets is that they are generally very complex, costly, difficult to store, and difficult to calibrate fairly for all shooters.  Those are the main reasons you don't see moving targets very often except in Tier II and higher matches.  It just isn't practical to go to all the trouble to set up a moving target in a local Tier I match.

And that's why we often shoot the "He's Got Fluffy Stage."  Because it isn't complex, costly, or difficult to store or calibrate.  It's easy-peasy.  We first shot this stage in January 2012 at the Atlanta, Indiana, IDPA Club.  It was not a moving target stage then.  All the targets were static.  However, it didn't take us long to modify it into its current incarnation.  (The one shown here lives in Arizona.  We have a similar one rigged for Idaho.) For more information about how Fluffy works, see this blog post:


Swinger w/o Activator

So, you may have been wondering how the heck we're going to launch a swinger with an activator?  Wonder no more.  A Squad Member is the activator for this Stage prop.  The shooter is facing uprange at P1.  At the buzzer, the shooter turns, then draws and engages the swinger.  At the buzzer, the Squad Member simply pulls a rope and drops a prop stick and activates the swinger.  In this manner, the swinger if fully operative by the time the shooter draws and begins to fire.

In this manner, there is no need for the shooter to engage a popper to pull out the prop stick.  It makes it somewhat easier to shoot the swinger, especially when only head shots count on the swinger.  Remember, this is a disappearing target so there is no FTN applicable.

When the swinger stops swinging, it is complete hidden behind a Non-Threat target--hence it becomes a disappearing target.  The management apparatus of the swinger will be positioned in such as way as to not present any physical hazards as the shooter moves from P1 to P2.


All Head Shots

So, why are we shooting s Stage of ALL head shots?  Because it's a danged good exercise!
Most typical IDPA Stages might have one or more head shots here and there now and then.  Frankly, Stages with ALL head shots are few and far between.  There is nothing in the IDPA rule book that expressly prohibits all head shots in a Stage.  Of course, NO head shot can be placed farther than 10 yards from the shooter's position or location.  That's an ironclad IDPA rule.

The head area of the IDPA target is 36 square inches (6x6).  This is considerably smaller than the area of Center of Mass (50 square inches).  Also, as all IDPA shooters know, near misses to the head don't count, whereas near misses to COM only incur one point down.

So Head Shots are obviously "all or nothing."  This puts a lot more pressure on the shooter to get it right.  In our Amazombie Ambush Stage, we have two head shots to a swinger (the target moves but you don't) and two head shots each while transitioning between positions (you move but the targets don't).  Meanwhile, all the other six targets are going to be placed in such a way as to make the head shots as difficult as possible.

We firmly believe that shooting head shots is one of the best ways to practice.  If you miss shooting at COM, you simply take your lumps (AKA: Points Down) and move on.  However, head shots are NOT as forgiving.  You miss and you got a Mike.  And in an 18-head-shot-stage, those Mikes are gonna really add up!

Shooting all head shots really provides a barometer of your shooting skills.  If you're doing OK, you're going to do well on this stage, even with all its trickery.  If you need more practice, it's definitely going to show once all the dust settles.

Target distances will vary from 5 to 10 yards.  Good Luck!


First Aid
We have a pretty good First Aid kit that is kept on the tail gate of our truck parked between Bay 1 and Bay 2.  We put this kit together from scratch in May of this year and had our Doctor review it for us.  Everything is arranged by type and purpose and it is all very easy to find and accessible.

One of our biggest safety concerns is what we call "tripping hazards."  Falling is not good under any circumstance but falling with a loaded pistol is arguably one of the most frightening types of falls.  You are aware that our cover structures have no raised edges.  That is done specifically to eliminate a very clear and present tripping hazard danger.  We try to go out of our way in all aspects to eliminate various hazards and dangers.  If you see anything that you consider unsafe or a hazard in our Stage Designs, PLEASE, PLEASE immediately point it out to me.  As much as I try to make everything safe, it is not always possible to see everything from all perspectives.

Remember---we do NOT deliver a pre-match briefing and safety speech.  You can read it here:

http://montezumamarkmen.blogspot.com/2015/08/pre-match-briefing-safety-speech.html


Remaining Matches


We will be doing a third match on August 18th.  There will be no match on August 25th as we will be camping in Island Park.  We will do a final four-stage match on September 1st.  Any other matches we do in September or October will be Classifier Matches.

Chances are pretty good that we will go to two Squads for both the August 18th and September 1st Match.  We already have five people signed up for August 18th so we're probably going to have to expand the roster from 8 to 12 to make sure you, too, have the opportunity to shoot that match. We would simply put two Stages in each Bay 1 and Bay 2 and then swap bays.

The September 1st Match is going to be a "Best Of" Match.  It will consist of Shooters' Favorite Stages from the first three Matches.  We can already tell you that "Wicked Standards" will be repeated on September 1st!  It remains to be seen which will be the other three stages to be repeated on September 1st.

Depending entirely on your feedback, we will definitely consider staging a series of such small matches again next summer 2016.

Remember, we've moved up the Match Start time to 10 am and, as you know, we like to start right on time.  Please come early enough to get your gear ready so we can begin shooting on time.

 We appreciate your participation and support!  Thank You for reading.

Here is the link to register for MM-SEIPS #3 Match on August 18:

https://clubs.practiscore.com/montezuma-marksmen-seips-3/register

PS--The weather will be clear and dry on August 11.

Wednesday, August 5, 2015

MM SEIPS #2 Stages

Here are the four Stages for the Montezuma Marksmen-SEIPS #2 IDPA Match on August 11, 2015.
Notes are below each Stage Diagram, as well as a link to the archived online PDF file.
We start you right off with a real head turner, so to speak!  This is a tough Stage.  Every target gets two head shots and it's Unlimited.  This is what we call a "shoot 'em up" stage.  Chances are only one or two shooters registered for this Match will be able to shoot the entire stage in "only" 18 rounds.

The hardest shots will be the head shots on the swinger and the four head shots to two targets while moving.  We like to do at least one "Zombie Stage" per Seasonal Match Cycle.  Chances are we will do at least one more Zombie Stage this summer but it won't be a "shoot 'em up" stage.

The swinger will be activated by a Squad Staff member so the shooter does NOT have to knock down an activator.  By the time the shooter turns, the swinger will be swinging. Trust me.

It is a disappearing target so there is no FTN if the shooter fails to land at least one head shot.  However, if you "game" this swinger, you WILL get a 20-second FTDR penalty.  You simply can't take two random shots and then high tail it for P2.  Nope, you gotta actually TRY to land those two head shots.

Also, the twin Bianchi cover structures will be more more firmly anchored to the earth and will not wobble as they did in Match #1.  All shots from behind cover must comply with IDPA cover rules. IDPA Cover rules will be strictly enforced.

Here is the link to the PDF:  https://goo.gl/9VbVLm
First, the Trident Stage Designer program is kinda buggy.  Ignore that target in the upper left.  I simply couldn't delete it.  Also, there's no way to put the word "He's" in the title.  The correct title is "He's Got Fluffy."

This is a Classic Stage we first shot in Atlanta, Indiana, in January 2012.  We've modified it substantially since then.  You're really going to love this one!  First off, the leash is NOT passive.  The leash is connected to a Squad Staff member who is doing his best to yank it out of your hand and keep you off balance.  Second, when the Alpha Coyote takes off, he's going to be traveling at a VERY high rate of speed!  SO be forewarned--this is a totally interactive stage for all participants of this match.  Each of you MUST participate to make this stage work at its best.

Here is the link to the PDF: https://goo.gl/8OUF6a
Many Thanks to Miles for volunteering to help prep the permutations on this stage.  This one is definitely going to mess with your head.  The challenge is to be able to remember your three numbers through three strings of three shots.  We shoot this stage often in Arizona and it has proven to be very popular just because of the inherent mind games.  We once tried to make everybody shoot their numbers backwards but there was a general revolt and they refused to do it.  Anyway, GOOD Luck in remembering your numbers after your second Tactical Reload!  Sounds simple...but not!

And bear in mind that these probably won't be normal targets.  Yes, they will be LEGAL targets but they probably won't be "normal" in the sense to which you are accustomed.

Here is the link to the online PDF:  https://goo.gl/pGVyNW
True Single Shot Stages in IDPA are preciously few and far between.  This one is a Genuine Classic and is our own invention.  We didn't get the idea from any other Stage Designer.  You MUST use the Mayberry Police Dept. issued service revolver and ammo.  You cannot bring your own revolver.  Bear in mind that Mayberry is always on a tight budget and has no surplus to spend on extra ammo OR proficiency practice.  Barney has got to use what he's got.

Here is the link to the PDF: https://goo.gl/T3A6t9

By the Way, Barney is our Honorary Match Director for the August 11th event!  Let's all give him a rousing virtual online round of applause!  YEA, Barney!


Monday, August 3, 2015

Pre-Match Briefing & Safety Speech


Before each and every Match conducted at The MMM Range, a ritual is observed.  The Pledge of Allegiance is always recited.

I pledge Allegiance to the flag
of the United States of America
and to the Republic for which it stands,
one nation under God, indivisible,
with Liberty and Justice for all.

Afterwards a Pre-Match Briefing and Safety Speech are delivered.

It is prudent to review here the fundamentals of the Pre-Match Briefing and Safety Speech.

First and foremost--SAFETY is our #1 Priority.  Safety takes precedence over everything else.  Period.  We Preach Safety and We Practice Safety.  Firearms Safety is the very foundation of our Sport.

Second and without exception, we invoke always the Four Rules of Firearm Safety:
  1. The gun is ALWAYS Loaded.  The gun is ALWAYS Loaded
  2. Keep your finger off the trigger until your sights are on target and ready to fire.
  3. Never point your muzzle at anything you are not willing to destroy.
  4. Always be sure of your target and what is beyond it.
The MMM Range is a COLD RANGE.  That means simply that ALL firearms are ALWAYS unloaded at ALL times ANYWHERE on the Range unless under the direct Supervision of a Safety Officer on the Firing Line.  Unloaded firearms may only be handled in a designated SAFE AREA.

The following actions will result in an immediate Disqualification and may also result in an immediate ejection from The Range:
  • Dropping a firearm on the ground.
  • Sweeping yourself with your muzzle in any phase of any stage activity
  • Handling a firearm anywhere except in a Safe Area or on The Firing Line
  • Shooting over the berm
  • Accidentally discharging a firearm in an unsafe manner
  • Breaking the 180 Plane (or a designated muzzle point).
  • Acting in a reckless manner deemed unsafe by a Safety Officer and/or Match Director
  • Failure to heed the STOP Command
In an IDPA Match at the MMM range STOP MEANS STOP.  If you hear someone yell STOP, that means to immediately STOP firing and to work with the Safety Officer to put your firearm in a safe, holstered condition.

Participants in any MMM Match must always scan the horizon in case an errant mountain biker, bovine or hiker might appear.  If you see anything moving on the horizon, yell STOP!

Shooters must reholster their firearm BEFORE attempting to pick up magazines, live round(s) and brass.

In all cases, the Safety Officers and Match Director and in Command of a Match.  Consider any Command they give as a Direct Order.

The above narrative covers the salient points of a typical Pre-Match Briefing and Safety Speech.  Each Match Director has his or her own unique way of delivering and emphasizing the points above.  Regardless of how the Pre-Match Briefing is presented, you must remember that your personal safety is your personal responsibility.  We always aware of your own personal conduct and hold yourself to the higest possible standards of Safety.  Maintain Situational Awareness around yourself.  if you see an unsafe behavior taking place, immediately call out the perpetrator and bring it to the attention of the nearest Safety Office and The Match Director.

Safety is not only our own responsibility, it is a Shared Responsibility.  We are all in this together and it is up to ourselves to keep ourselves and our associates safe at all times.

Thanks for respecting The WAY of SAFETY!  HAPPY SHOOTING!







Sunday, August 2, 2015

MD Notes for August 4th Match

The Montezuma Marksmen (MM) IDPA Club #633280 is back in action at the SEIPS Range near Idaho Falls August 4th.  We are very grateful to SEIPS for making it possible to stage a MM Match this summer.

Match Attendance

So far, there are five participants signed on for the Tuesday morning match.  As our Arizona MM's know, we will stage a match for as few as two people.  Large attendance is not a defining prerequisite for conducting an IDPA Match.  In fact, we prefer smaller rosters.  Generally, we'd prefer a max roster of 14 shooters in two squads.  We have been known to allow up to 16 but less is better in our perspective.

We sent out ten invitations to this match.  Four people signed up almost immediately.  Three others sent a note saying they could not attend.  That leaves four folks who haven't replied one way or another.  Happily, we feel a match with five people is a delightful number of shooters that makes for a fun event.

Since this is our first match conducted here in Idaho, we are starting small with a low round count of only 35.  If the participants want to reshoot their favorite stage, the round count will be higher.  One stage has a round count of 2 while another has a round count of six.

Match Exercises

Generally, we try to design Matches with Stage Designs that inherently contain practical/tactical shooting exercises.  In this particular match, we are mixing long shots with single hand shooting, as well as single hand shooting on the move.  Neither of these exercises gets very much play in a typical IDPA Match.  We feel they are important skills and tend to include them in a fairly regular rotation.

Sixty percent of the shots in this match are single hand.  Twenty six percent of the match shots are single hand shooting while moving.  In addition, 23% of the match shots are long shots.

And just so you know, it is legal to have two 25 yard targets in a match.  IDPA rules state:

6.7. Seventy-five percent (75%) of all shots required in a match must be fifteen (15) yards or less. No shots longer than twenty-five (25) yards may be required in scenario stages. 35-yard shots are only allowed in standard stages and limited to 6 rounds per stage.

So, as long as we fit with the 75% rule, we can have more than one 25 yard target.  In Tuesday's Match only 8 rounds are fired at the 25 yard targets.  That means 77% of the Match rounds are fired at targets 15 yards or less.

A Brand New Stage 

New York State Trooper Jay Cook
The two-shot stage is brand new and it's called "No Sweat."  We might rename it "Cooking." We're hoping to perfect this particular stage and make it part of the regular match rotation.  It honors New York State Trooper Jay Cook, who took down the prison escapee this summer.  It was a classic one-on-one incident that required a cool head and an accurate shot on the part of the trooper.  Although the escapee was not an assailant in the typical IDPA context, the incident embodies important elements of a successful IDPA stage.  First, it was a high stress, win or lose moment in time.  Second, it was a long distance shot with mere seconds remaining until the high value target disappeared.  Third, the shot required training, discipline and focus, all of which are fundamental to a typical IDPA Stage.

In other to get the heart rate and some of the adrenalin factors activated for this stage, shooters are required to sprint 10 yards from P1 before arriving at the actual P2 shooting position. At the shooting position, they may only take two shots.  If they are satisfied with their two shots their stage ends at that point.  If they feel compelled to take more shots, those shots must be taken on the move but within a 5 yard zone in front of P2.

Since the target will be set 25 yards from P2, any shots on the move will be at a distance greater than 20 yards.  Shooting out to 20 yards while moving is definitely a real challenge.  The shooter has to balance time and accuracy while at P2. If the shooter hurries his shots at P2 in order to have a lower time, he risks missing the target entirely.  If he slows down to attempt to carefully place his shots, he risks running up the clock.  Even though this stage is technically only a two shots stage, there are plenty of "head games" at play in the stage.  It's going to be very interesting to see how the stage evolves in the hands of real shooters.

An Oldie But A Goodie

The Texas Good Ol' Boy Stage is one of our favorites.  It gets tweaked every time we use it.  This time is no exception.  We've built a better TV; acquired a real nice old folding chair; added a beer; and created a brand new window, too.  The window is going to be far more challenging than our previous windows.  In fact, we'd now rate this Stage as "Difficult" rather than previous rating of "Moderate."
Texas Good Ol' Boy Vic Stacy

We have also changed the Stage description to attempt to equalize the time spent during the first visit to the window.  We found a much better gun box that our other versions.  Hopefully, all the changes will help vault The Texas Good Ol' Boy into the next dimension.

This will be perhaps the 5th or 6th time we have shot a version of this stage.  It is based upon a very sad but very true story.  The Texan was using a .357 revolver, presumably a long barrel pistol.  We have, of course, had to adapt the stage to suit modern IDPA rules.  We've also had to compromise the original target distance from 55 yards down to 25 yards.  However, the Stage retains much of its original challenge, especially with a short barrel automatic pistol.

Inherent in this Stage Design is a timeless question: "What would you do?"  Would you pull out a seldom-used long-barrel revolver to attempt a 55 yard shot?

The Wicked Standards Stage

A easy variant of Bruce's from 2008.
We can't take credit for naming this Stage.  We first saw the Stage at the Idaho State Championship Match in Parma last fall.  Over there it was called "Bruce's Wicked Standards Stage."  We were clobbered in that match and did terrible.  Bright spots were few and far between.  Fortunately, we did very well in the Wicked Standards Stage.  We actually spent a couple hundred rounds practicing it prior to the Match.  We wound up being one of only nine people who shot it with zero points down. Yes, that qualified as one of the VERY few bright spots in that dismal match.

Anyway, as is so often the case, one Stage Designer will take ideas from someone else's Stage Design and mix and modify and create a brand new Stage.  That's the only way you can put your name on a Stage.  You simply can't rob another guy's design and call it your own.  No, no, NO!  It don't work that way in IDPA.

Anyway, John's Wicked Standards Stage is WAAAAY out ahead of Bruce's.  If fact, it's not just wicked, it's diabolical!  It's mean.  It's devious.  Yes, all of that and more.  I seriously doubt I will be able to shoot this one Down Zero.  There will probably be more Mike's on this Stage than there are Mike's living in Idaho Falls!

Even though it isn't really required to include a Standards Stage in a Tier 1 Match, we always do so anyway.  You can get away with a lot of crazy stuff in a Standards Stage that would NEVER fly in a scenario stage.  I think that's the appeal to Stage Designers--it helps them let loose their Crazy Stage Designer side!

The Gold Standard

The "Take It To The Bank" stage is a variation of a very common IDPA Stage Design typically called "The Courier."  In most variations of "The Courier," you are, well....a Courier!  And you are carrying something important from Place A to Place B.  Naturally, the Bad Guys attack you and attempt to take whatever it is that you are transporting.

We like the fundamental elements of the Courier and we've done five variations of the theme since 2011.  This represents a brand new variation we've never tried before.  Instead of working for The Man, you are actually "working" for yourself, taking a fat gold bar to convert it for cash so you can buy more guns and Montana Gold Bullets.

We even got a vintage lunch box and actually filled it with the precise weight to mimic a 100 ounce bar of gold (plus the tare weight of the lunch box, of course).  Now, in an IDPA Match, single hand shooting is fraught with peril.  It's ALL TOO EASY to sweep your non-shooting hand.  That's why whenever we are doing extensive single hand shooting, we always "occupy" the non-shooting hand with something to keep it out of the way.

What could possibly be better than a 100-ounce bar of gold?  Since you are required to keep the gold in your possession at all times, your non-shooting hand is, by definition: S-A-F-E!  Normally, in "The Courier," there is a mix of shooting and the targets typically get 2 rounds each with some possibly getting 3 rounds.  Sometimes there are hostages, etc. etc.  We kept this one clean and simple with a single shot to each target so that pistols from all Divisions except BUG & REVO could be on equal footing from the "git go."

Now the biggest trick to this stage is very easy to see.  Since you have only one shot per target...and since you are shooting single hand...and since you are shooting from around cover...and since you are shooting while moving...said targets are going to be very difficult to hit with only one shot!  Bear in mind FTNs apply to each target in this stage.  Oh, my, how we can see the FTN-O-Meter spinning crazily on this one!

Scoring

We will be doing paper scoring on a score sheet designed by the Dallas-area IDPA.  It's a heck of a lot easier to use than the score sheets used at SEIPS IDPA matches.  We take the paper scores home and then enter them into Practiscore.  That way we can provide a nice and tidy score summary for you.  Yes, it takes extra time but it is a very efficient way to manage the scoring.  Also, Practiscore does all the math so we know the final tallies are added correctly.  (This presumes the initial data input was correct, of course.)

Well, that's about all the MD Notes we can think of at this time.  There will be at least one additional email sent out Monday afternoon.  Thanks for reading.
Any garden variety Android tablet works great with Practiscore.  Of course, you can't use any garden variety Android tablet in direct sunlight but that's not an issue if you use it only for data entry at home.