Wednesday, August 5, 2015

MM SEIPS #2 Stages

Here are the four Stages for the Montezuma Marksmen-SEIPS #2 IDPA Match on August 11, 2015.
Notes are below each Stage Diagram, as well as a link to the archived online PDF file.
We start you right off with a real head turner, so to speak!  This is a tough Stage.  Every target gets two head shots and it's Unlimited.  This is what we call a "shoot 'em up" stage.  Chances are only one or two shooters registered for this Match will be able to shoot the entire stage in "only" 18 rounds.

The hardest shots will be the head shots on the swinger and the four head shots to two targets while moving.  We like to do at least one "Zombie Stage" per Seasonal Match Cycle.  Chances are we will do at least one more Zombie Stage this summer but it won't be a "shoot 'em up" stage.

The swinger will be activated by a Squad Staff member so the shooter does NOT have to knock down an activator.  By the time the shooter turns, the swinger will be swinging. Trust me.

It is a disappearing target so there is no FTN if the shooter fails to land at least one head shot.  However, if you "game" this swinger, you WILL get a 20-second FTDR penalty.  You simply can't take two random shots and then high tail it for P2.  Nope, you gotta actually TRY to land those two head shots.

Also, the twin Bianchi cover structures will be more more firmly anchored to the earth and will not wobble as they did in Match #1.  All shots from behind cover must comply with IDPA cover rules. IDPA Cover rules will be strictly enforced.

Here is the link to the PDF:  https://goo.gl/9VbVLm
First, the Trident Stage Designer program is kinda buggy.  Ignore that target in the upper left.  I simply couldn't delete it.  Also, there's no way to put the word "He's" in the title.  The correct title is "He's Got Fluffy."

This is a Classic Stage we first shot in Atlanta, Indiana, in January 2012.  We've modified it substantially since then.  You're really going to love this one!  First off, the leash is NOT passive.  The leash is connected to a Squad Staff member who is doing his best to yank it out of your hand and keep you off balance.  Second, when the Alpha Coyote takes off, he's going to be traveling at a VERY high rate of speed!  SO be forewarned--this is a totally interactive stage for all participants of this match.  Each of you MUST participate to make this stage work at its best.

Here is the link to the PDF: https://goo.gl/8OUF6a
Many Thanks to Miles for volunteering to help prep the permutations on this stage.  This one is definitely going to mess with your head.  The challenge is to be able to remember your three numbers through three strings of three shots.  We shoot this stage often in Arizona and it has proven to be very popular just because of the inherent mind games.  We once tried to make everybody shoot their numbers backwards but there was a general revolt and they refused to do it.  Anyway, GOOD Luck in remembering your numbers after your second Tactical Reload!  Sounds simple...but not!

And bear in mind that these probably won't be normal targets.  Yes, they will be LEGAL targets but they probably won't be "normal" in the sense to which you are accustomed.

Here is the link to the online PDF:  https://goo.gl/pGVyNW
True Single Shot Stages in IDPA are preciously few and far between.  This one is a Genuine Classic and is our own invention.  We didn't get the idea from any other Stage Designer.  You MUST use the Mayberry Police Dept. issued service revolver and ammo.  You cannot bring your own revolver.  Bear in mind that Mayberry is always on a tight budget and has no surplus to spend on extra ammo OR proficiency practice.  Barney has got to use what he's got.

Here is the link to the PDF: https://goo.gl/T3A6t9

By the Way, Barney is our Honorary Match Director for the August 11th event!  Let's all give him a rousing virtual online round of applause!  YEA, Barney!


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