Monday, January 11, 2016

Stage Designs for MM #4 - February 20, 2016

Stage Designs will be added as they are completed from time-to-time.

"The Six Pack" added February 15, 2016 @ 1 PM.

Here is a video showing the "New & Improved" Swinger in action:

https://www.facebook.com/My.Idaho.Shooting.Highlights/videos/1130573166975955/




(NOTE:  The steel will be at least 10 yards from P1.)

We are pleased and proud to announce an awesome Guest Stage Design by Larry Messer for MM Match #4.  Larry not only went the proverbial extra mile in the Stage Design but worked diligently for months to fabricate a genuine "line runner" target.  Of all the reactive and moving targets, the famous Line Runner is arguably the most popular Stage Design prop in The World of IDPA.  This is generally the type of Stage Design one sees in Tier II matches and above.  We are thrilled and grateful to be able to showcase Larry's handiwork at the February 20 MM Match #4.  The threat targets are shot in Tactical Priority which is also in numerical order in this graphical depiction of the Stage Design.  The steel activator is shot after engaging T3 so that the shooter then engages the Line Runner (T4) before moving on to engage T5-T6.  It is a Classic 18-round Stage with the extra added kicked of the Line Runner  element in the middle of the COF.  THANK YOU, Larry!

NOTE: Not only is Larry a Top Notch Stage Designer, but he also has the magical knack of rendering his Designs in 3-D video!  Yep, 'tis true.   Here's the rendition of this Stage: https://youtu.be/rLzp3Dw791k


Stage Design "Getting Kicked on Old 66" added at noon, January 13, 2016. (Edited & reposted @ 9 AM, January 14, 2016)

Here is one of our favorite stages.  Each time we conduct this Stage, it changes.  This is a somewhat new rendition of and Oldie But Goodie.  First off, all three initial targets are engaged with retention---two rounds each.  After moving to P2, the shooter must engage the next three targets with two head shots each.  One or more of these targets will have the head area reduced to the IDPA legal 18-square inches.  W haven't yet decided whether to include Non-Threat targets in this Stage.  You might see them and you might not.  OK, moving on, the final six targets comprise the Classic Crack Head Stage incorporated into this stage.  Consequently, you don't even see T7 until you have engaged T4-T6.
What happens here is that the gang splits into two groups of 3 and comes at you from different directions.  When the Gang Leader sees his troops wiped out, he becomes enraged , grabs a shield and charges you.  Since he is high on crack, your bullets are not fazing him.  So, the targets simulate someone running toward you while holding a non-threat.  You keep firing at him and he keeps running.  That is why the last shot must be a head shot.   Note that the head of T12 will be reduced to 18 square inches as per IDPA Rule.

Note also that Retention has been better defined in this Stage Design.  We found a correct definition of Retention in the PRG "South Mountain Showdown" 2016 Match booklet. Since we know that every aspect of all Stage Designs for this match have been reviewed and approved by a wide variety of IDPA officials, we feel confident that is a correct, acceptable definition of Retention.



Stage Design "Long Shots" added @ 10 AM, January 11, 2016.

As everyone knows, we enjoy designing "very" challenging Standards Stages. In MM Match #2, the "All In Your Head" Standards Stage racked up 290 Points Down! No one shot it Down Zero.  If there are few Points Down on a Standards Stage, then it wasn't designed "tough enough."  The "Long Shots" Standards Stage is in keeping with this challenging "tough enough" tradition.

First, we have reduced the round count to six.  Normally, our Standards Stages have a round count of at least 12 and sometimes 18. Since we plan on designing three complex Scenario Stages for the February match, we want to cut down on the total time it takes to complete the monthly Standards Stage.  Scoring and taping this short stage is going to take far longer than shooting it!

Luckily, IDPA allows targets up to 35 yards in Standards Stages.  This is the very first time we have actually used almost the full 35 yards.  No shot is closer than a theoretical 30 yards.  As we all know, it's "tough enough" to hit 25 yards while moving, let alone 30-35 yards.  Luckily, there are no FTNs allowed in Standards Stages so the worst anyone can rack up on this stage will be a mere 30 Points Down.  By comparison, the "All In Your Head" stage in early January had a theoretical maximum of 90 Points Down.

Many of us are generally capable of hitting a 35 yard target while standing still.  It's going to be "very interesting" to see how the results of this "Long Shots" Standards Stage stack up.  It's definitely a "Short But Sweet" and fun standards stage.


Here is the ALT Stage in case Larry is unable to attend and set up the line runner.

No comments:

Post a Comment