Saturday, April 5, 2014

Monday Match #10 Stage Designs

For our last Monday Match of the 2013-2014 season, we will have five stages and a minimum round count of 56.  This Monday Match could run longer than 2 hours.  However, since it our last Match until next November, we felt it would be OK to make the event slightly longer.

Please come no later than 9:45 am  Monday because we want to take a group photo using our tripod.  

Note that the five stages described here are not necessarily in the order of their appearance in the match.  We are not sure about the shooting order of these stages.  How and where they are set up will dictate their shooting order.

OK, here are the Stage Designs:

Pumping Lead on Old Route 66
 (Two Mags of 8 rounds each, maximum.  Minimum round count = 14)

As you know, we began this season by shooting this stage on November 18.  We promised that it would be shot three times this season including during the last match.  Well, as promised, here it is again for the third and final time this year.

Once again, you have dreamed of driving The Mother Road from Chicago to LA and you are finally approaching your goal.  Unfortunately, you run low on gas in East LA and pick the wrong neighborhood in which to refuel.

As you are pumping gas and talking on your cell phone, you are accosted by two thugs.  You hear one say, "Just kill him and take his wallet, I will grab his car."  You must take action.

Shooter facing uprange at P1 holding gas hose in strong hand and cell phone to ear with support hand.
At buzzer, shooter drops hose, turns, draws and fires with retention two rounds each in tactical priority for T1 and T2.  Shooter then drops phone and runs to kneel behind car door, firing two rounds each at T3 and T4 in tactical priority.

After reloading from slide lock, shooter must engage the gang leader who is enraged that you have decimated his gang.  Engage farthest target to nearest target.  First five targets (T5-T9) with one round each to body.  (Note that at least one target will be arranged according to a trick we learned from Jeff Brown at the PAS Match March 22.)  The final target (T10) must receive on head shot.

Note that this stage combines both Limted Vickers and Vickers components.  The first half is a Limited Vickers wherein you have 8 rounds and each target must receive two rounds.  In the second half of this stage you have 8 rounds but there are only six targets.  This gives you two extra rounds to avoid misses and to make certain that you place the final head shot.  Note that missing the final head shot will be scored as both a miss and and FTN.  Misses on T5-T9 will be scored as only a miss and NOT an FTN because it is only the final head shot that can bring down the crack-crazed gang leader.

Note also that there are no hostages in this stage.

The Texas Good Ol' Boy
(One mag of 6 rounds.  Minimum round count = 6)

Everyone has shot this stage at least once.  We happen to like this stage so we are including it once again for the final Monday Match.  You know the story--you are sitting in your motorhome in a rural Texas RV park.  You hear gun fire and go to the window to check it out.  You see that a Bad Guy behind a tree has a cop pinned down and is trying to kill him.  It's a long shot but you must try to save the officer.

You retrieve your pistol and take six shots through the window at the Bad Guy.

We are modifying this stage once again.  First, you must expend all six shots.  Second, only the best TWO shots on the target will be scored.  Third, we will not be giving an FTN is you miss all six shots.  Your maximum penalty on this stage will be only 10 points, even if you miss all six shots.  You are strongly encouraged to slow down and take your time placing your shots on this stage.  We will consider giving an FTDR for round dumping on this stage.  What is "round dumping?"

Let's say you simply go to the window and fire off six shots as fast as possible with no intention of trying to hit the target knowing that you will only receive a five second penalty.  Well, that's "round dumping" and that's a 20-second FTDR penalty.  So, beware.  Even though we are not using the FTN on this stage, the 20-second FTDR could be a WHOLE LOT WORSE than the five second FTN.

Oh, some of you may be wondering what is an FTDR?  It is a legendary IDPA penalty that everyone hopes they will never get.  FTDR = "Failure To Do Right."

One other change that we might make on this stage is to place the target farther away and also to place part of the target behind hard cover (AKA: The Tree)

Note in this stage that both the pistol and the magazine loaded to six rounds will be placed separately into the nightstand drawer.  Pistols will be double checked to show clear before placing in the drawer.  Pistols may only be loaded while back at the window facing downrange.

Here is the true story upon which this stage is based:

http://www.khou.com/news/Armed-good-Samaritan-praised-for-shooting-suspect-in-trailer-park-standoff-165655456.html

The Powerball
(Two mags loaded to 8 rounds each. Minimum Round Count = 12)

Your name is Herman.  You teach math at the local Community College. You are obsessed with winning The Powerball.  All your adult life you have worked on a formula to win The Powerball.  Consequently, you ALWAYS play the SAME numbers and buy your tickets at the same store.

Well, one Saturday Night You Win!  You sit on your modest home pondering all the possibilities you have dreamed of for years.

Meanwhile....the clerk at the convenience store knows you always play the same numbers and she also realizes you have won.  So she calls her Guy, who happens to lead the baddest gang in Herman's Home Town.  The gang immediately decides to punch Herman's Winning Ticket and burn his house down to eliminate any evidence.

Herman, meanwhile, can't sleep and has been sitting beside his bed all night.  The Powerball ticket is tucked under his mattress.  Two gang bangers break into Herman's bedroom while two more thugs work in the hallway to begin to set fire to the place as two other thug stands guard outside.  What the gang bangers don't know is that Herman has used his annual vacation time each year to go to Front Sight in Las Vegas to keep his defensive pistol skills sharp.  The thugs have met their match!

We will describe this stage in great detail during the walk through.  Bear in mind, the Powerball ticket tucked under the mattress is a REAL POWERBALL TICKET!  DO not mess it up.  It is a LIVE TICKET!  Treat it like gold because, how knows, it could be a winner, too!

This is a really fun Stage that we have shot several times.  It involves kneeling, thinking, running, use of cover and, finally, a dash from your burning home to confront threats just outside your front door.  Hey, if YOU had a winning ticket, wouldn't YOU fight to cash in?

Bonomo's Famous Texas BBQ
(Two mags loaded to 8 rounds each.  Minimum Round Count = 12  NOTE: A Third mag of 8 may also be carried for those who think they might need extra shots to drop the metal heads as described below.)

Everybody LOVES Texas BBQ, right?  Well, Tom Bonomo is famous for describing how everyone also needs fancy grips on their pistol that are fancy enough to take to a Texas BBQ.  NOBODY goes to a Texas BBQ with ordinary pistol grips!  It's not enough to have the fancy hat, boots, rodeo belt buckle and hundred dollar jeans.  Nope, you GOTTA have Texas BBQ grips, too!  So, this infamous Texas BBQ  Stage is always done in Honor of Tom Bonomo's famous Texas BBQ grips!

OK, finally, the Big Day comes and you get all dressed up and proudly show off the BEST Texas BBQ pistol grips you ever had!  And sure enough, the gals and guys at the Texas BBQ are green with envy.  Why, nobody ever saw Texas BBQ grips as good and wonderful and the ones you got on today!  That's a flat fact!

You are are feeling mighty fine and enjoying one of the very Best Texas BBQ sandwiches you ever ate in your whole life in West Texas!  But then your day takes a turn for the worst.

Unbeknownest to you, one of the cowgirls at the event broke up with her boyfriend and he and his Brazos Bubba Buddies have come to git 'er back.  They burst into the Texas BBQ and take hostages and start shootin' up the place. You hear one of them say, "And get the BBQ, too!"  Well, enough is enough, you say.  You must take action to save the damsel in distress AND the Texas BBQ, too!

Shooter is loaded to 8 rounds at P1 facing uprange while eating BBQ sandwich.  At buzzer, shooter turns, draws and engages T1-T2 with two rounds each strong hand only in tactical priority while moving forward.  Shooter MUST continue to carry BBQ sandwich and take "pretend" bites from the sandwich while moving and shooting. Shooter then turns and advances toward cover while engaging T3-T4 with two rounds each in tactical priority, strong hand only.  Once again, shooter must retain BBQ sandwich and pretend to be taking bites from sandwich while moving and shooting.

Shooter may only throw down sandwich when behind cover and before reloading from slide lock.  Shooter may use either side of cover to engage remaining assailants.  Shooter engages two Metal Heads and The Swinging target from behind cover.  Shooter may shooter freestyle or with strong hand.  Metal heads must be shot until down.  Swinger must receive two rounds.  Shooter may reload a third magazine if unable to drop the metal heads with 8 rounds.  However, no more than three mags of 8 may be used in this stage.  If metal heads are not down after a third mag has been expended, an FTN will be assessed for each metal head not down.  If there are no rounds placed in the swinger, the penalty will be two misses plus one FTN.

The Bowling Ball
(One mag loaded to six.  One mag loaded to 8.  Minimum Round Count = 12)

You are a Bowling Ball designer genius and have finally invented The Holy Grail of Bowling Balls--a ball that will roll a strike every time.  The trouble is that word of your wildly valuable invention somehow leaked out into the mean alleys of the Bowling Ball Underworld.

You leave your Bowling Ball Design Lab, hoping to get the Magic Bowling Ball to a safer place.  But it's too late, the Bad Bowlers Strike just as you head down their alley.  You must defend yourself and your Magic Bowling Ball!

Shooter loaded to six with one round in the chamber, holstered at P1, holding heavy bowling ball bag in support hand.  Strong hand at side.  At buzzer, shooter must draw and shoot two rounds with strong hand only at each T1-T3 in tactical sequence WHILE MOVING BACKWARDS to cover.

Upon reaching cover, shooter will be at slide lock.  Shooter drops bowling ball bag behind cover to reload another magazine from slide lock.

Just as shooter reloads, shooter is wounded in strong hand arm.  Shooter then passes pistol to support (weak) hand and engages T4-T6 with two rounds each in tactical priority from behind cover.  Shooters must use the side of cover that is most suitable for their support hand.  Right-handed shooters must left side of cover.  Left-handed shooters must use the right side of cover.  IDPA cover rules apply and a maximum of one procedural will be assessed for improper use of cover on this stage.

Note that we have scripted in two extra rounds after the reload.  Note also that T4-T6 are in tactical priority.  That means you must shoot two rounds in T4 BEFORE shooting at T5.  Likewise you must shoot two rounds in T5 BEFORE shooting at T6.  You may not come back to shoot at T4 after you have shot T5 and you may not come back to shoot either T4 or T5 after you have shot T6.

So, if you have missed a shot (for example) at T4, you may expend one of your two extra rounds only while you are still shooting at T4.  Ditto with T5.

You can theoretically get numerous procedural penalties on this stage.  So beware.  If you stop to take a shot when you are supposedly to be moving backwards, you will get one procedural for everytime you stop and shoot.  Remember, you must be moving backwards while shooting.  Likewise, T1-T3 are in tactical sequence so you can get a procedural for shooting the targets out of sequence.

This stage mixes both tactical sequence and tactical priority in one stage.  Tactical sequence means that each target MUST have one shot BEFORE receiving the second shot.  It's one of those 1-1-2-1-1 sequences.  Tactical priority means that the first (closest) target must receive BOTH shots before the next nearest target receives both shots, etc.

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